Cant connect when NAT punch is enabled.

Hi!
I am having a huge trouble with NAT punchthrough. Lets say I host a session in my game, my friend tries to connect.
I see in my Photon Debugger that "Player 2 connected", but after 20 or 30 seconds, I get this message "Player 2 disconnected, current master client is Player 1" or something like that.
When I disable NAT punch it works, but very very laggy and unreliable.
Anyone has a fix for this? I am hopeless at this point.
Thank you in advance,
ReVv
Answers
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Hi @ReVv
Which SDK version are you using?
You can read more info about an issue we had with connectivity a while ago here: https://doc.photonengine.com/en-us/bolt/current/getting-started/overview
You can also send us an email, so we can forward a patched version of the SDK.
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Ramon Melo
Photon Bolt Team
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Dear @ramonmelo,
Thank you for your answer. I thought of this and upgraded from 1.3 to 1.3.1, but the issue is still there.
Also noticed that when I create or join a session it always says "[STUN]: Request fail"
Guess thats not a good sign either
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Hi @ReVv
Can you send us the logs from your server/clients via email so we can take a better look?
Email: [email protected]
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Ramon Melo
Photon Bolt Team
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