AddForce not working - please help
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here is the source code
gameObject.GetComponent<Rigidbody>().isKinematic = false;
gameObject.GetComponent<Rigidbody>().AddForce(gameObject.transform.right * speed );
but ball is not moving - what should i do ?
gameObject.GetComponent<Rigidbody>().isKinematic = false;
gameObject.GetComponent<Rigidbody>().AddForce(gameObject.transform.right * speed );
but ball is not moving - what should i do ?
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Comments
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Hi @Abdullah,
Thank you for choosing Photon!
This does not look like a Photon related issue.
It's a Unity question, feel free to search for answers or ask such questions on Unity forums, Unity answers or elsewhere.
Otherwise, do not start multiple support channels at the same time (forum + email).
Here are our forum guidelines.
Thank you for your understanding and cooperation.0 -
addforce works in unity but when we use photon it didn't worked at all
if you guys dont reply on time and or have small support system then what we can do ?
email was sent because no one was replying on forums - everyone was viewing it but no reply.0