Handling multiple "rooms" in headless server

Hi there!
Im a litle bit lose about bolt's headless server.
Im planning on using Bolt for my MMORPG project in unity.
As you may guess the game will have a concrete number of 'rooms' that are basically isolated maps in the game,
and currently im trying to figure out how can I group players according to the map in which they actually are? Any ideas?

As a bonus question I need your opinion about using bolt to develop an mmorpg that needs to be authoritative. Is it a good idea? can bolt really act like a server or should I better give a look to on-premise server?. Thanks! :)


Sign In or Register to comment.