Can't get photonView when PhotonNetwork.InstantiateSceneObject

I'm create a gameobject with PhotonNetwork:
object[] data = new object[2];
data[0] = index;
data[1] = _listBreak[index].IdGift;
GameObject gift = PhotonNetwork.InstantiateSceneObject("Gift", new Vector3(0f, 0f, 0f), Quaternion.identity,0,data);
and I get data in OnPhotonInstantiate with code:
object[] data = this.gameObject.GetPhotonView().instantiationData;
this.index = (int)data[0];
this.IdGift = (int)data[1];
but, sometime, it result: "Received OnSerialization for view ID 7. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined" and gameobject doesn't create in other client.
Please help me, thanks!


  • if i try:
    object[] data = photonView.instantiationData;
    or replace it to Start() own gameobject result is same.
  • @JohnTube can you help me?
  • JohnTubeJohnTube mod
    edited December 2017
    Hi @Liam,

    I'm not familiar with this and it looks like an interesting question.
    My colleagues are on Christmas holidays now.
    You should wait until next week and maybe @Christian_Simon or @jeanfabre could help you.
  • Hi,

    Can you confirm you get this message and you are not leaving a room or attempting to play with scenes loading and unloading? if that's not the case, can you describe the time in your game when that occurs, what action did the game just do before this message pop up?


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