Best Of
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Re: "You have a 2D object but your Physics 2D is disabled"
Hi @adamjm, this happens when you have 2D physic components (TSTransform2D for example) and on the TrueSyncSettings ("Assets/TrueSync/Unity/Resources/TrueSyncGlobalConfig") asset you didn't…1 -
Re: Photon Realtime Sync Help
Hi @roeloppa, Thank you for choosing Photon. You should be able to call OpRaiseEvent to exchange custom events between clients. Also you can update room and player properties using SetProperties and …1 -
Re: Offline mode vs TrueSync mode
Hi @Kreso, yes, I think is possible, I had this idea some time ago also to run a few fast tests on single player mode. However it is a feature that we still are going to discuss about it.1 -
Re: Is There any function to check Server Player Count?
Hi @green4you, No there is no way to get server stats before connecting to it. You need to connect to master server and make use "App Stats".1 -
Player is auto joining room after leaving room using PhotonNetwork.LeaveRoom ().
Player is auto joining room after leaving room using PhotonNetwork.LeaveRoom (). Is this by default? If yes, how to undo this. I want it to join only when I create/join room. Also, I am working in on…1 -
Why does TSRigidbody require TSCollider?
This seems very limiting to me and is different than Unity Physics. How should we approach situations where objects with multiple colliders attached as children all sharing a parent with a rigidbody …2 -
Re: Custom Authentication - Anonymous Login
Hi @juniordiscart, Thank you for choosing Photon! Your use case is interesting and is a common practice especially in mobile games. I guess you already found our documentation page about custom authe…1 -
Re: Connect to self-hosted master server and join room (WebSocketSecure).
Hi Sorry for late. I've just installed last pun version (v1.80) to decide this problem again and give you an answer. I use last version server (OnPremise v4.0.29.11263). Server Part: Install certific…1 -
Re: Network Culling Handler - Second player cannot see the first player
Hi @TheGamerX20, can you please test, if the other characters get visible for the last joined player, after they moved? A few other questions: Does this happen every time you run the game or is it ju…1 -
Re: Bolt Roadmap
Bolt is server client technically, it just allows "p2p" conceptually where you need no dedicated servers1