Photon Chat not working in WebGL
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Ankit
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Hi All,
I am having issues connecting to Photon Chat on WebGL platform(It runs absolutely fine on Standalone)
Getting the following error
I have already tried all the solutions listed on the forum, but none of them seem to work
> Made sure the transport protocol is set to WebSocketSecure(Did not work)
Photon Unity Networking 2v2.2
Can anyone please suggest what i might be doing wrong here?
Thanks
I am having issues connecting to Photon Chat on WebGL platform(It runs absolutely fine on Standalone)
Getting the following error
Connect failed. SocketImplementationConfig is null for protocol WebSocketSecure: {(ConnectionProtocol)Udp=(MonoType)ExitGames.Client.Photon.SocketUdp, (ConnectionProtocol)Tcp=(MonoType)ExitGames.Client.Photon.SocketTcp}
UnityEngine.Debug:LogError(Object)
ChatGui:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Demos/DemoChat/ChatGui.cs:330)
ExitGames.Client.Photon.Chat.ChatClient:ExitGames.Client.Photon.IPhotonPeerListener.DebugReturn(DebugLevel, String) (at Assets/PhotonChatApi/ChatClient.cs:800)
ExitGames.Client.Photon.<>c__DisplayClass145_0:b__0()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.Chat.ChatClient:Service() (at Assets/PhotonChatApi/ChatClient.cs:269)
UnityEngine.Debug:LogError(Object)
ChatGui:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Demos/DemoChat/ChatGui.cs:330)
ExitGames.Client.Photon.Chat.ChatClient:ExitGames.Client.Photon.IPhotonPeerListener.DebugReturn(DebugLevel, String) (at Assets/PhotonChatApi/ChatClient.cs:800)
ExitGames.Client.Photon.<>c__DisplayClass145_0:b__0()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.Chat.ChatClient:Service() (at Assets/PhotonChatApi/ChatClient.cs:269)
I have already tried all the solutions listed on the forum, but none of them seem to work
> Made sure the transport protocol is set to WebSocketSecure(Did not work)
this.chatClient = new ChatClient(this); bool isConnecting = this.chatClient.Connect("XYZ", "1.0", new ExitGames.Client.Photon.Chat.AuthenticationValues("USERNAME"));> Copied the following code onto ChatPeer to find the "WebSocketType"(Did not work)
websocketType = websocketType ?? Type.GetType("ExitGames.Client.Photon.SocketWebTcp, Assembly-CSharp", false); websocketType = websocketType ?? Type.GetType("ExitGames.Client.Photon.SocketWebTcp, Assembly-CSharp-firstpass", false);Unity Version : 2018.2.11f1
Photon Unity Networking 2v2.2
Can anyone please suggest what i might be doing wrong here?
Thanks
0
Answers
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Hi @Serepa,
Thank you for choosing Photon!
That asset was not updated and should be.
We will work on that.
In the meantime (and even in the future), I recommend that you import PUN2 and use Photon Chat from there.
Ignore and skip the other subfolder under "Photon" as Photon Chat should work with only "Photon/PhotonChat" and "Photon/PhotonLibs".0