Photon Chat not working in WebGL

edited January 29 in Photon Chat
Hi All,

I am having issues connecting to Photon Chat on WebGL platform(It runs absolutely fine on Standalone)

Getting the following error

Connect failed. SocketImplementationConfig is null for protocol WebSocketSecure: {(ConnectionProtocol)Udp=(MonoType)ExitGames.Client.Photon.SocketUdp, (ConnectionProtocol)Tcp=(MonoType)ExitGames.Client.Photon.SocketTcp}
ChatGui:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Demos/DemoChat/ChatGui.cs:330)
ExitGames.Client.Photon.Chat.ChatClient:ExitGames.Client.Photon.IPhotonPeerListener.DebugReturn(DebugLevel, String) (at Assets/PhotonChatApi/ChatClient.cs:800)
ExitGames.Client.Photon.Chat.ChatClient:Service() (at Assets/PhotonChatApi/ChatClient.cs:269)

I have already tried all the solutions listed on the forum, but none of them seem to work

> Made sure the transport protocol is set to WebSocketSecure(Did not work)

this.chatClient = new ChatClient(this);
bool isConnecting = this.chatClient.Connect("XYZ", "1.0", new ExitGames.Client.Photon.Chat.AuthenticationValues("USERNAME"));
> Copied the following code onto ChatPeer to find the "WebSocketType"(Did not work)

websocketType = websocketType ?? Type.GetType("ExitGames.Client.Photon.SocketWebTcp, Assembly-CSharp", false);
websocketType = websocketType ?? Type.GetType("ExitGames.Client.Photon.SocketWebTcp, Assembly-CSharp-firstpass", false);
Unity Version : 2018.2.11f1
Photon Unity Networking 2v2.2

Can anyone please suggest what i might be doing wrong here?



  • Hi @Ankit,

    Thank you for choosing Photon and sorry for the delay!

    I just tested a WebGL build of the Photon Chat demo in PUN 2.6 and it works.
    I guess there was an issue with Photon Chat in 2.2 and now it's fixed.

    Can you confirm?
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