Instantiating two similar objects controls both of them.
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disable the character controller after instantiation if the owner of the network view != local player
also ensure that the client that is going to control it is the one instantiating it, otherwise he won't own it and can't send serialization0 -
The Marco Polo tutorial also shows how it can be done.
Read: http://doc.exitgames.com/photon-cloud/M ... o_Tutorial0 -
Thank you for your help. I will go through the Marco Polo Tutorial.0
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Sorry to bump this, but i am having this error, and i had to delete the Marco Polo tutorial because it had too many errors for some reason, could anyone send me a corrected script for this or something please?0
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The online tutorial should be error-free by now. Early last week we fixed it and adjusted it to the new content of the "Monster" package.
If you say you got errors, can you be more specific please?
I will update PUN sometime this week and it will contain the new version of scripts that are the result of the tutorial.0 -
There was an error in Gamemanager and another script, i'll look at it in more detail when i return home.0
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Please look at the online tutorial. That should be ok since last week. The updated version in the PUN package will be released when we finished some other improvements, too.
http://doc.exitgames.com/photon-cloud/M ... o_Tutorial0 -
Tobias wrote:Please look at the online tutorial. That should be ok since last week. The updated version in the PUN package will be released when we finished some other improvements, too.
http://doc.exitgames.com/photon-cloud/M ... o_Tutorial404
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Edit: It's up again. Please use: http://doc.exitgames.com/photon-cloud/M ... o_Tutorial0
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i guess i'm missing something here cause that one isn't working either...0
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I edited my answer when we re-uploaded the tutorial at the original position.
Please use: http://doc.exitgames.com/photon-cloud/M ... o_Tutorial0 -
which section should i be looking at?0
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All of it
Simply work through it once.0 -
Ok, except, i only speak Javascript, not C#.0