Tobias admin

About

Username
Tobias
Joined
Visits
999
Last Active
Roles
Registered, Administrator
Points
328
Badges
23

Activity

  • umarMukhtar
    Respecte sir, I have made multiplayer game,it works fine (all thigns sync).But when I change the scene to restart game with this code :
    1- PhotonNetwork.LeaveRoom(); // on button click
    void OnLeftRoom(){
    PhotonNetwork.LoadLevel("Menu");
    }
    then i create a new room add players to it(everything seems ok until now) but when i shift to gamescene the master clinet initialized all players but non master client does not although they are both on same level.The following messages from client side popup.

    Warning:
    Received RPC for viewID 1001 but this PhotonView does not exist! Was remote PV. Owner called. By: 1 Maybe GO was destroyed but RPC not cleaned up.

    Warning:
    Received OnSerialization for view ID 1001. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined.

    Note: same messages pop up while doing PhotonNetwork.Disconnect() and leaveRoom().
    Thanks in advance!
    May 2