Respecte sir, I have made multiplayer game,it works fine (all thigns sync).But when I change the scene to restart game with this code :
1- PhotonNetwork.LeaveRoom(); // on button click
then i create a new room add players to it(everything seems ok until now) but when i shift to gamescene the master clinet initialized all players but non master client does not although they are both on same level.The following messages from client side popup.
Received RPC for viewID 1001 but this PhotonView does not exist! Was remote PV. Owner called. By: 1 Maybe GO was destroyed but RPC not cleaned up.
Received OnSerialization for view ID 1001. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined.
Note: same messages pop up while doing PhotonNetwork.Disconnect() and leaveRoom().
Thanks in advance!