difference between patterns
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Hi
Is there any difference between channel subscribe/publish and standard subscribe to event/raise event patterns?
Is there any difference between channel subscribe/publish and standard subscribe to event/raise event patterns?
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Any ideas?....... :?0
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Channel publish/subscribe is part of ExitGames.Concurrency which is derived from http://code.google.com/p/retlang/.
See also viewtopic.php?f=5&t=1649&p=7705&hilit=fibers#p7705.0 -
I have read that topic before I was meaning - why should one use channel subscribe/publish instead of standard raising event pattern? Why channel approach is preferable?0