SOMEBODY SAVEEE MEEEE!
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Hey guys! How are you? Can someone save me? I will be forever grateful.
The question is: How to activate/make visible a child GameObject inside an Instantiated GameObject for all Players?
Thanks in advance. My code:
public class CharSelect : MonoBehaviourPun, IPunObservable { public GameObject[] characterPrefabs; public int selectedCharacter; public PhotonView pv; public void Start() { selectedCharacter = PlayerPrefs.GetInt("selectedCharacter"); if (pv.IsMine) { pv.RPC("SelectChar", RpcTarget.Others); characterPrefabs[selectedCharacter].SetActive(true); } } [PunRPC] public void SelectChar() { characterPrefabs[selectedCharacter].SetActive(true); } public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { if(stream.IsWriting) { stream.SendNext(characterPrefabs[selectedCharacter].activeSelf); } if (stream.IsReading) { characterPrefabs[selectedCharacter].SetActive((bool)stream.ReceiveNext()); } }
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Comments
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You could use the Instantiation Data. This is an optional parameter for PN.Instantiate and the value can be used in
OnPhotonInstantiate
. This is useful when this is a one-time setting.0