Interpolations of NetworkTransforms in Shared Mode Bugged
The interpolation of NetworkTransforms is no longer working as expected on newer Fusion versions (using Shared Mode).
While the GameObject with the NetworkTransform is perfectly synced, its InterpolationTarget lags behind massively. It feels like the InterpolationTarget only moves a certain percentage to where it should be (moving faster when the discrepancy is larger and then slowing down upon catching up). Playing around with the Interpolated Error Correction Settings did not make any difference.
Moreover, when the authority stops moving the NetworkObject, the InterpolationTarget of the other client drifts off infinitely with a constant speed.
Tested with builds 506, 512, and 524. It works fine after reverting to build 444.
Do you have any ideas? Or builds between 444 and 506 to narrow it down?
Also, I'll note that this is a post taken from Discord, but it describes my issue perfectly so I figured I would put it here. Is it possible to fix this issue?