Login system help.
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So I'm working on a login system for my game. To test it I'm sending the following to the server
My problem is I'm unable to figure out how to get the username and password on the server side? I'm using Photon 3 SDK for the server and Photon Dot Net for the client. I may have things a little backwards. This is from reading tutorials. I'm just not sure how to get the username and password on the server so I can check them with a username and password that I'm testing against.
var loginInfo = new Dictionary<byte, object> { {(byte) DataCode.Username, username}, {(byte) DataCode.Password, password} }; return Server.OpCustom((byte)OperationCode.Login, loginInfo, true);
My problem is I'm unable to figure out how to get the username and password on the server side? I'm using Photon 3 SDK for the server and Photon Dot Net for the client. I may have things a little backwards. This is from reading tutorials. I'm just not sure how to get the username and password on the server so I can check them with a username and password that I'm testing against.
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Comments
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You can use our Lite application and simply extend it to handle your custom "Login" operation.
You can check http://doc.exitgames.com/v3/liteandlite ... operations for an example. This should be a good starting point.
If you have a more specific question, let us know how!0 -
I understand how to send a single string and receive it. I'm having an issue with sending two different string and being able to add them to different variables.0
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Would something like this work?
var parameter = new Hashtable { { (byte)100, username } {(byte)101, pwd} }; 09 this.Peer.OpCustom(1, parameter, true);
then in the server have the followingvar message = (string)request.Params[100]; var message2 = (string)request.Params[101];
I'm going to feel like an idiot if it is that simple....0 -
It's one way to do it, yes.
The server offers a automatic "mapping" from the Hashtable to your custom classes, which extend Operation (or maybe it's Request - i'm answering out of memory). As the logic code is open source for the server side, you can take a look at the operations in there. The fields of those are filled in when you create your specific request.0 -
Thanks for the help. Now i feel stupid... Now to fix up the client so it will actually build.0