High ping even with no network activity
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Hi,
I am working on a 2D platformer-shooter with 2 players, using a Photon cloud server.
The PhotonNetwork.ping starts at around 120 and increases after a few seconds to 190-200. There is a very noticable lag, and movement is choppy especially when jumping.
Both players have synchronized transforms, rigidbodies, and animation using the Photon components.
I tried to start a game without any instantiated players, and still the ping never goes below 100.
Is this a server issue? I am located in Israel.
Thanks,
Hadar
I am working on a 2D platformer-shooter with 2 players, using a Photon cloud server.
The PhotonNetwork.ping starts at around 120 and increases after a few seconds to 190-200. There is a very noticable lag, and movement is choppy especially when jumping.
Both players have synchronized transforms, rigidbodies, and animation using the Photon components.
I tried to start a game without any instantiated players, and still the ping never goes below 100.
Is this a server issue? I am located in Israel.
Thanks,
Hadar
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Comments
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Anyone?
The game I'm working on is fast-paced, so this lag makes it unplayable and I am pretty much stuck
Perhaps there is something on my side that I'm doing wrong?
Any help would be appreciated.0 -
Which region do you connect to?
Did you try others?
What are your ping times to other services in those regions?0