Send RPC freeze entire game

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Hi,
I have set a long PlayerTTL and when a player is disconnected(Quit game) the game on the main device is abnormally interrupted - froze.
I am using Photon version 1.92.
After I commented the following line the game is not interrupted
//photonView.RPC("OnRecievedCards", seatSpawner.seats[seatIndex].Player, playerHand.ToString(), playerHand.HandRank.ToString());

Comments

  • Eduard
    Eduard
    edited February 2020
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    The problem was gone after updating PUN: