how to instante in intended gameobject
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I use the Instante code to my game and I create bullet on start game. but I need to create to in player. my bullets creating in scene (Sorry for my bad english Im from Turkey)
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ım using this code
PhotonNetwork.Instantiate("zemin", new Vector3(nesne.gameObject.transform.position.x, nesne.gameObject.transform.position.y, 0), Quaternion.identity,0,null);0