Dynamic scene loading
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Hey, is it possible to have multiplayer game which consists of multiple scenes, where player moves from one scene to another without any loading screens through a transition area in the middle. While walking accross the transition area the old area is removed from the memory and new one is loaded during a transition area? I can get this to work in single player, but can this be done in multiplayer using photon in unity?
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Best Answer
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You will have to disable the automaticallySyncScene option! Also you could consider making multiple rooms for each scene. I think that will be easier and more performancy5
Answers
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You will have to disable the automaticallySyncScene option! Also you could consider making multiple rooms for each scene. I think that will be easier and more performancy5
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Thank you very much!0
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Welcome, also if you have any info on my "Received OnSerialization for view ID xxxx. We have no such PhotonView..." on joining existing game problem I would be really greatful !!0
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I haven't seen this myself, and I am super busy during weeks, but I'll keep my eyes open for this on weekend when I start working with my game more again, and post here if I find any info.0