PhotonServer load-balancing setup (was Redistributable server SDK available in a 64 bit version?)
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I am in the mist of setting up multiple servers to support a larger amount of users than a single server can hold. I am assuming that it is not possible to use the regular server sdk for that, yes? And if not, is it then possible to get my hands on a 64 bit version of the redistributable server sdk?
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Answers
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Hi,
Actually, that is what the regular server SDK is for. Please have a look at https://doc.photonengine.com/en-us/onpremise/current/applications/loadbalancing/application and go from there.0 -
What is the redistributable server sdk for then? I will take a look at the site you have linked. In the meantime, I can try to explain what is going wrong. I have two computers, one with a master server and a game server and the other with only a game server. Both game servers connect to the master server successfully, however, only one of the game servers are used, even if the one that is being used is under high load.0
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Redist was meant to be redistributed with your game and hosted by the players themselves. However, it will be discontinued in the near future.0
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please read this: https://doc.photonengine.com/en-us/onpremise/current/applications/loadbalancing/application#dagslb
and this: https://doc.photonengine.com/en-us/onpremise/current/applications/loadbalancing/loadbalancingconfig
this docs will help you to setup your cluster correctly
if you fail again, please attach your game server and master server logs, plus logs from deploy/bin_win64/logs0 -
Found the issue. Everything on your end worked perfectly. The ip was just overwritten. I guess for debug purposes. Thanks for the links though.0