Send map name to the lobby
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Hello guys I'm new here, so excuse me anything.
I wanted to spend an information to the players who are in the loby.
When the player create the room I wanted it to be a parameter passed to the map name.
I've tried numerous ways but not got success.
my code:
public void CreateRoom()
{
RoomOptions ro = new RoomOptions();
ro.isOpen = true;
ro.isVisible = true;
ro.maxPlayers = 10;
//ro.customRoomProperties = new ExitGames.Client.Photon.Hashtable();
//ro.customRoomProperties.Add(0, "Nome do mapa");
PhotonNetwork.CreateRoom(txtRoomName.text,ro, null);
}
void OnReceivedRoomListUpdate()
{
}
Callback CreateRoom() will create the room and set the map.
Callback OnReceivedRoomListUpdate() lists the rooms and takes the map name that was set in CreateRoom()
Help please.
I wanted to spend an information to the players who are in the loby.
When the player create the room I wanted it to be a parameter passed to the map name.
I've tried numerous ways but not got success.
my code:
public void CreateRoom()
{
RoomOptions ro = new RoomOptions();
ro.isOpen = true;
ro.isVisible = true;
ro.maxPlayers = 10;
//ro.customRoomProperties = new ExitGames.Client.Photon.Hashtable();
//ro.customRoomProperties.Add(0, "Nome do mapa");
PhotonNetwork.CreateRoom(txtRoomName.text,ro, null);
}
void OnReceivedRoomListUpdate()
{
}
Callback CreateRoom() will create the room and set the map.
Callback OnReceivedRoomListUpdate() lists the rooms and takes the map name that was set in CreateRoom()
Help please.
0
Comments
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Hi,
If you want room custom property to be visible in a lobby, add this property name to 'customRoomPropertiesForLobby' array of options which you use for room creation.0