setup new server with vps server
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Texon
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so im planning to buy vps server after 2 days so can i setup my server by :
download the server sdk there and then open photon control and start load blancing then put the ip address on my unity photon self host ip address right ? that how is work ?
download the server sdk there and then open photon control and start load blancing then put the ip address on my unity photon self host ip address right ? that how is work ?
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im planning to build mmo which is more then 99 players i have 1 Gbits port connection uplink which i think can handle that . with good ram etc0
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hi, texon.
In general you are right, but you should setup public IPs for server in server config, and public config for gameserver in its config. and you need to update your firewall.
you may take a look at this documentation
https://doc.photonengine.com/en/onpremise/current/getting-started/photon-server-intro0 -
just did it and is work you the man, thankschvetsov said:hi, texon.
In general you are right, but you should setup public IPs for server in server config, and public config for gameserver in its config. and you need to update your firewall.
you may take a look at this documentation
https://doc.photonengine.com/en/onpremise/current/getting-started/photon-server-intro0 -
im wonder how much bandwith and CPU do i need to run server/room with over 100-200 player on it ? and is there way to check the usage for that on my server sdk? cus i been w8ting photon to create some mmo project or anything that can support too much CCU per room but nothing so far so yea i back with that question
thanks0 -
lets say i host my server with like 1 or 10 GB per s port speed with 1-10 TB Bandwith would those be enough for good mmo with your exp ? thanks , im using the sdk load balance without editing anything , would that work ?0
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Photon perfomance counters has this info.
but i think 1 Gb/s will be more then enough
https://doc.photonengine.com/en-us/onpremise/current/performance/photon-counters#_ppc0