How to handle collisions?
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I am just trying to learn some photon but i am pretty lost in collision phase i tryed all kinda stupid and not so stupid stuff broblem is in my collision.
so there is parts of my script where i have some problem i use unity.
so i shoot with this.
GetComponent().RPC("Shooting", PhotonTargets.All);
[PunRPC]
void Shooting()
{
Rigidbody bullet;
bullet= Instantiate(projectile, transform.position, transform.rotation) as Rigidbody;
}
then in my bullet prefab i have simple scipt to move my bullet problem is bullet hits me and makes all kinda wierd things.
void OnCollisionEnter (Collision collision)
{
//in here i have tryed all kinda things but i am not sure how to implement this right.
}
i think i need some kinda tag check but when i instantiate second player to server wich is copy of same prefab it is not going to work.
so there is parts of my script where i have some problem i use unity.
so i shoot with this.
GetComponent().RPC("Shooting", PhotonTargets.All);
[PunRPC]
void Shooting()
{
Rigidbody bullet;
bullet= Instantiate(projectile, transform.position, transform.rotation) as Rigidbody;
}
then in my bullet prefab i have simple scipt to move my bullet problem is bullet hits me and makes all kinda wierd things.
void OnCollisionEnter (Collision collision)
{
//in here i have tryed all kinda things but i am not sure how to implement this right.
}
i think i need some kinda tag check but when i instantiate second player to server wich is copy of same prefab it is not going to work.
0
Comments
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Oh yea and sort of an edit, game is just pretty simple 2d game where planes fly and try to shoot spheres to another.0
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Hi,
This does not look like network related.
Maybe disable collision between bullet and shooting player?0