Status of persons get via PhotonNetwork.FindFriends is always offline in Standalone
Options
Hi,
i use PhotonNetwork.FindFriends to get the status of users, but this only seems to work in the editor. I use a standalone build on windows to test it. But users in a standalone build are always offline. Only for users in the editor is FriendInfo.IsOnline true.
Any idea could be the problem?
i use PhotonNetwork.FindFriends to get the status of users, but this only seems to work in the editor. I use a standalone build on windows to test it. But users in a standalone build are always offline. Only for users in the editor is FriendInfo.IsOnline true.
Any idea could be the problem?
0
Best Answer
-
Thanks for detailed report. It seems like something wrong with friends list when rejoining with same username. We will try to reproduce it.5
Answers
-
Hi,
What is client state before you call PhotonNetwork.FindFriends? Client must be connected to the master server (not joined to the room) .
Check log for errors.
You may also check room list to make sure that client connected to the same region and app id as other clients,
0 -
Before i call PhotonNetwork.FindFriends i check whether i'm inside a lobby, but not in a room.
I've tested it again and suddenly it worked, but when i accidentally login two times with the same user photon seems to get confused. Suddenly the status of both is offline and it stays this way even if i disconnect one user.
0 -
Thanks for detailed report. It seems like something wrong with friends list when rejoining with same username. We will try to reproduce it.5