Stopping connections from old gameversions
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Skar
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Hi there,
I'm just wondering if there is a way of stopping clients from connecting to the cloud?
Say I give a build to some people for testing, and after a while I'd like for them to not be able to connect anymore.
I'm thinking it could become a problem with later testing if my max ccu is reached because people are playing on an older version.
I'm just wondering if there is a way of stopping clients from connecting to the cloud?
Say I give a build to some people for testing, and after a while I'd like for them to not be able to connect anymore.
I'm thinking it could become a problem with later testing if my max ccu is reached because people are playing on an older version.
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Comments
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You could do that with Custom Authentication. You basically setup Photon Cloud to your own auth service. Per connect you get the auth values and can check the Game Version. In doubt, you can make all clients add it as auth parameter. This setup requires you to provide a simple webserver but that should not be a big deal.
This should get you started:
http://doc.exitgames.com/en/realtime/cu ... entication0 -
Ah yes, that makes sense. Thank you.0