"We have no such PhotonView!" as Warning
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hi All, i use PUN to build an MOBA
im get warning about photonview message.
is caused by : "PhotonNetwork.automaticallySyncScene = true;" ?
OR
any other caused?
the messages show while Start to Load a level (PhotonNetwork.automaticallySyncScene = true;)
full message as warning : (Player)
and then in my minion, i have message too while destroy
anyone can help me how to solved this?
last time, i just try to add code (minionDestroy.cs) :
but..not solved
im get warning about photonview message.
is caused by : "PhotonNetwork.automaticallySyncScene = true;" ?
OR
any other caused?
the messages show while Start to Load a level (PhotonNetwork.automaticallySyncScene = true;)
full message as warning : (Player)
Received OnSerialization for view ID 1001. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined UnityEngine.Debug:LogWarning(Object) NetworkingPeer:OnSerializeRead(Hashtable, PhotonPlayer, Int32, Int16) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:3344) NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1837) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:83)
and then in my minion, i have message too while destroy
Received OnSerialization for view ID 21. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined UnityEngine.Debug:LogWarning(Object) NetworkingPeer:OnSerializeRead(Hashtable, PhotonPlayer, Int32, Int16) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:3344) NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1837) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:83)
anyone can help me how to solved this?
last time, i just try to add code (minionDestroy.cs) :
bool isQuitting = false; void OnApplicationQuit () { isQuitting = true; } void OnDestroy () { if (!isQuitting) { //effect of Destroy } PhotonNetwork.Destroy(this.gameObject.GetComponent<PhotonView>()); }
but..not solved
0
Comments
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Hi,
Why can't you ignore the warning as message advises?
Something does not work because of that warning?0 -
vadim wrote:Something does not work because of that warning?
no matter0