How to show progress bar before loading level
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PUN does not make use of LoadLevelAsync but you should be able to use it just the way you know it.
While loading, you can set isMessageQueueRunning = false and PUN won't dispatch incoming messages. This means: You are not getting in-game events while loading and that makes your life easier in most cases (as you have the time to load the game objects others might already be using).
The progress bar visualization is up to you and Unity.0 -
Ok. Thanks.0