Authenticating on turnbased (Facebook)
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Hi there, I'm attempting to connect through Facebook here. I'm using unity and the LoadBalancincClient class. This is what I'm doing right now:
First I connect to Facebook with their unity plugin to get the user id and the token, then I do this:
Now the problem is that I get the following error:
error CS1503: Argument `#5' cannot convert `AuthenticationValues' expression to type `ExitGames.Client.Photon.LoadBalancing.AuthenticationValues'
Now I'm sure this is some really stupid error that I can't see. I'm using AuthenticationValues so I don't understand the error.
Thank you for your help!
First I connect to Facebook with their unity plugin to get the user id and the token, then I do this:
AuthenticationValues auth = new AuthenticationValues (); auth.AuthType = CustomAuthenticationType.Facebook; auth.SetAuthParameters (FB.UserId, FB.AccessToken); client.Connect ( "app-eu.exitgamescloud.com:5055", // server address "XXXXXXXXXXXXXXXXXXXXXXXXXXXX", // My appId "1.0", // game version null, // player name auth // authValues );
Now the problem is that I get the following error:
error CS1503: Argument `#5' cannot convert `AuthenticationValues' expression to type `ExitGames.Client.Photon.LoadBalancing.AuthenticationValues'
Now I'm sure this is some really stupid error that I can't see. I'm using AuthenticationValues so I don't understand the error.
Thank you for your help!
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Comments
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Hi, please check that AuthenticationValues are not defined by you/3rd-party lib. Otherwise, you can explicitly use com.exitgames.client.photon.AuthenticationValues.0