Android crash
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Hi, I'm using PUN+, wich works perfect on windows, but when I try to run an Android compilation, as soon as the application loads, it crashes.
I'm using Unity3D 4.3.0f4, tested on 3 different Android Devices with different versions, none of them worked.
Also tried a new project as simple as possible, but still crashed.
This is the code:
[code2=csharp]using UnityEngine;
using System.Collections;
public class CodeExample : Photon.MonoBehaviour {
PhotonView photonView;
public GUIText guitext;
string sentence = "";
void Start () {
photonView = PhotonView.Get(this);
PhotonNetwork.ConnectUsingSettings("Test-1");
}
void OnGUI() {
if (GUI.Button(new Rect(0,0,100,50),"Create")){
PhotonNetwork.CreateRoom(null);
}
if (GUI.Button(new Rect(100,0,100,50),"Join")){
PhotonNetwork.JoinRandomRoom();
}
sentence = GUI.TextField(new Rect(0,100,200,50),sentence,25);
if (GUI.Button(new Rect(200,100,100,50),"Send")){
photonView.RPC("Send",PhotonTargets.All,sentence);
}
}
[RPC]
void Send (string Mensaje){
guitext.text = Mensaje;
}
}[/code2]
Don't know if it me or just photon, thanks.
I'm using Unity3D 4.3.0f4, tested on 3 different Android Devices with different versions, none of them worked.
Also tried a new project as simple as possible, but still crashed.
This is the code:
[code2=csharp]using UnityEngine;
using System.Collections;
public class CodeExample : Photon.MonoBehaviour {
PhotonView photonView;
public GUIText guitext;
string sentence = "";
void Start () {
photonView = PhotonView.Get(this);
PhotonNetwork.ConnectUsingSettings("Test-1");
}
void OnGUI() {
if (GUI.Button(new Rect(0,0,100,50),"Create")){
PhotonNetwork.CreateRoom(null);
}
if (GUI.Button(new Rect(100,0,100,50),"Join")){
PhotonNetwork.JoinRandomRoom();
}
sentence = GUI.TextField(new Rect(0,100,200,50),sentence,25);
if (GUI.Button(new Rect(200,100,100,50),"Send")){
photonView.RPC("Send",PhotonTargets.All,sentence);
}
}
[RPC]
void Send (string Mensaje){
guitext.text = Mensaje;
}
}[/code2]
Don't know if it me or just photon, thanks.
0
Comments
-
I assume you have the same issue that others also reported: The native library can't be found in Unity 4.3 Android exports.
I reported the issue to Unity and push them to get a fix done asap.
Follow this topic, pls: viewtopic.php?f=17&t=3456#p151460 -
Thanks for your answer, will keep an eye on that topic
(Where not sure if it was the same issue)0 -
You can check the Android log to find out if it's the same issue. Run the Android Debug Monitor and filter for "Unity" Tag.0