A couple of questions about opFindFriends
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Hi all,
I'm working with the Andoird NDK Photon Cloud SDK, got a couple of question about LoadBalancing::Client::opFIndFriends:
Thanks!
Nathan
I'm working with the Andoird NDK Photon Cloud SDK, got a couple of question about LoadBalancing::Client::opFIndFriends:
- Can use it while inside a room? (seems like this doesn't work).
- At Understanding Photon Cloud it says there are multiple regional servers. Will I be able to find players connected to other servers? Will I then be able to join a room created by that friend? (player and room names will be shared by some other means).
Thanks!
Nathan
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Comments
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Hi Nathan.
a) No, sorry, it only works outside of gamerooms.
b) The different cloud regions and their player pools are fully separated. If a player wants to find a friend or a certain gameroom online, then he needs to be online in the same cloud region.0 -
OK, thanks!0
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Is there any way to manually select a regional server to connect to? (for testing purposes)0
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I believe you simply call connect with the JString of the region's master server address. E.g connect(L"app-eu.exitgamescloud.com");
http://doc.exitgames.com/photon-cloud/R ... -reference0 -
liortal53 wrote:Is there any way to manually select a regional server to connect to? (for testing purposes)Tustvold wrote:I believe you simply call connect with the JString of the region's master server address. E.g connect(L"app-eu.exitgamescloud.com");
http://doc.exitgames.com/photon-cloud/R ... -reference0