Cloud Down? Or ...
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[code2=csharp]createGame failed, client stays on masterserver: OperationResponse 227: ReturnCode: 32762 (Failed to get server instance.). Parameters: {}.
UnityEngine.Debug:LogError(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:158)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:729)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:878)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:65)[/code2]
I'm getting this error randomly now. From what I've seen, this usually indicates that the cloud is down. However, everything points to that the cloud is up...any thoughts?
UnityEngine.Debug:LogError(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:158)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:729)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:878)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:65)[/code2]
I'm getting this error randomly now. From what I've seen, this usually indicates that the cloud is down. However, everything points to that the cloud is up...any thoughts?
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Comments
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Same here... I'm using US Cloud.0
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I have been experiencing the same problem. Having second thoughts about upgrading Photon Cloud Service
createGame failed, client stays on masterserver: OperationResponse 227: ReturnCode: 32762 (Failed to get server instance.). Parameters: {}. UnityEngine.Debug:LogError(Object) PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:158) NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:729) NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:878) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:65)
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Could someone from Exit Games respond to this quickly? My game is being under advertisement right now. Users are installing the game and having a very bad first impression, maybe uninstalling my app...0
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Hey; I think the US server is down, if you go into the server settings via the Window > Photon Unity Networking, you can change to EU in the mean time.0
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OnResolve wrote:Hey; I think the US server is down, if you go into the server settings via the Window > Photon Unity Networking, you can change to EU in the mean time.
Perhaps changing this setting inside Unity may solve your development problem. What about a production environment? I have a multiplatform game released to Android, iOS and Facebook. All of them down
And to be worse: I can't pause my marketing campaign now. Just losing money...0 -
devbr wrote:OnResolve wrote:Hey; I think the US server is down, if you go into the server settings via the Window > Photon Unity Networking, you can change to EU in the mean time.
Perhaps changing this setting inside Unity may solve your development problem. What about a production environment? I have a multiplatform game released to Android, iOS and Facebook. All of them down
And to be worse: I can't pause my marketing campaign now. Just losing money...
Very true, I'm lucky to only be in development still. Very sorry to hear you're having the same issue in prod. It does make me think twice about this before I ship in a month.0 -
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