Bootcamp for more than two players?
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You can change this really simple: Open usePhoton.cs and find the method CreateGame. In it, change the 2 in "this.GameInstance.OpCreateRoom(..., 2, ...)" to 4, 8 or anything else.
Calling OpCreateRoom makes the server create a new room and doing so, you can set a max player value.
The 2 in this case is too low for a game but was meant to show what happens when rooms get full.0 -
Fantastic news.
Thank you very much!0