Hashtable implemented in multi-scenes scenario?
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Hi all,
I am implementing Hashtable into multi-scenes scenario, and it's not working for me. I wonder if anyone has any ideas? I am able to make Hashtable work if it's just a single scene situation, but not when need to load to the second scene.
My setup is that there a script that contains hashtable generation and properties (let's call it script A.cs), then it's been used as a class for other objects to inherit from. E.g. there's an icon to trigger on/off an object. I write a new C# script (script B.cs) that inherit the class from A.cs. The hashtable is generated when it's OnJoinRoom().
Any ideas?
Thanks.
Thomas
I am implementing Hashtable into multi-scenes scenario, and it's not working for me. I wonder if anyone has any ideas? I am able to make Hashtable work if it's just a single scene situation, but not when need to load to the second scene.
My setup is that there a script that contains hashtable generation and properties (let's call it script A.cs), then it's been used as a class for other objects to inherit from. E.g. there's an icon to trigger on/off an object. I write a new C# script (script B.cs) that inherit the class from A.cs. The hashtable is generated when it's OnJoinRoom().
Any ideas?
Thanks.
Thomas
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