Online Transforms different from offline

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I have a 3d game with rooms full of objects that have photonviews at start, not instantiated. When I move the items so their transforms are at (0,0,0) when off line they go to (0,0,0) in the scene. However, when I manually move them in Unitys editor while online their (0,0,0) position ends up being offset from the worlds actual (0,0,0) by about ten units on the Z axis. This is a problems because Im trying to load a scene additively but it is coming in off center. Any ideas on the reason from this?