Unity, multiple players join but all are invisible to everyone but themselves.

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Hey,

I'm making an FPS shooter in unity using Photon to handle the multiplayer, but I'm having an issue where I can have two clients join the same room, but there invisible to each other.

I know there in the room because whenever they fire there weapon the bullets appear. on each of the clients there own model is visible because there is a shadow, but the other player(s) can't be seen.

When I have one of the clients loaded up in the editor, it can't see another player either, just the one that it created. It can see any bullets that the other client has fired but not the actual player, if anyone could provide any inside as to what could be causing this I'd be most grateful.

Any details/code you may need to help debug I can provide, once I get back to my main PC.