Getting weird OperationResponse errors: 229 -1, 227 -1

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Dear community,

I am just creating a custom UI Lobby for rooms. Whenever I am trying to establish a connection to a specific region using the below code, I am getting an error in the Unity Console which says:

Operation failed: OperationResponse 229: ReturnCode: -1 (Unknown operation code 229). Parameters: {} Server: MasterServer
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1544)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:157)

So here's my connection code:

[SerializeField] Button JoinGame, HostGame; private void Awake() { PhotonNetwork.autoJoinLobby = false; } public override void OnJoinedLobby() { JoinGame.interactable = true; HostGame.interactable = true; Debug.Log("Joined Photon Lobby"); } public override void OnConnectedToMaster() { PhotonNetwork.JoinLobby(); } // Use this for initialization void Start () { PhotonNetwork.ConnectToRegion(CloudRegionCode.eu,"0.1"); }

Whenever I am trying to create a room with the below code, I am getting a similiar error:
Operation failed: OperationResponse 227: ReturnCode: -1 (Unknown operation code 227). Parameters: {} Server: MasterServer
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1544)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:157)

Here's the code for room creation:
void HostGame() { RoomOptions roomOptions = new RoomOptions(); ExitGames.Client.Photon.Hashtable roomProperties = new ExitGames.Client.Photon.Hashtable(); roomProperties.Add("mapname",map); roomProperties.Add("laps", laps); roomOptions.MaxPlayers = (byte)slots; roomOptions.PublishUserId = true; roomOptions.EmptyRoomTtl = 12; roomOptions.PlayerTtl = 10; roomOptions.IsVisible = Public.isOn; roomOptions.CustomRoomPropertiesForLobby = new string[] { "mapname", "laps" }; if (PhotonNetwork.CreateRoom(roomname, roomOptions, TypedLobby.Default)){ } else { Debug.Log("Failed to create room."); } }

Can anybody tell me what is causing this, please?

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
    edited April 2017
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    Hi @nico90,

    Thank you for choosing Photon!

    What PUN version are you using?
    Are you sure the AppID you use is of type Photon Realtime?
    Do you get these errors all the time or sometimes?