How do you guys handle chat? 1 giant text will crash after ~4 pages of txt

Options
Every character contains like 24 vertices. After x vertices, your Text obj will explode. You won't see it anymore and you'll be splashed with errors.

If I 100% require a scrolling chatbox (as in, I can't destroy text once it leaves the screen), how would you guys implement this?

I didn't think about it til suddenly we had really long chat. We have 16 players in a social game.

Comments

  • OneManArmy
    Options
    you have no limitation on message length (characters)? and number of messages?