Changing custom properties of a room without joining it
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We are making a game where max two players can join a room. It takes some time to join the room. In between this joining process, can the player, that has got the room name but not have joined yet, close the room?
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Hi @AzadPathak,
Thank you for choosing Photon!
Only joined actors can perform operations inside the room like setting properties or raising events.1 -
In our game, there is fixed time to let others join the room. After that time is elapsed, we introduce AI player. When second player gets available room name, it takes some time to join the room. So, while joining if that fixed time is elapsed, we don't know whether anyone is joining or not. Please suggest how to solve this situation.
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@JohnTube thanks for letting me know.0