Is there an OnConnectedAndReady callback?
Options
Currently PhotonNetwork.ConnectedAndReady is false @ OnLeftRoom -- is there a further callback when ConnectedAndReady again?
Currently when a user leaves and rejoins the game really fast, it'll fail. I could yield until it's ready, but a callback seems better.
Currently when a user leaves and rejoins the game really fast, it'll fail. I could yield until it's ready, but a callback seems better.
0
Comments
-
OH... it seems that OnConnectedToMaster is called again after LeaveRoom()~ nice0