Is there an OnConnectedAndReady callback?

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Currently PhotonNetwork.ConnectedAndReady is false @ OnLeftRoom -- is there a further callback when ConnectedAndReady again?

Currently when a user leaves and rejoins the game really fast, it'll fail. I could yield until it's ready, but a callback seems better.

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  • xblade724
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    OH... it seems that OnConnectedToMaster is called again after LeaveRoom()~ nice