Slow moving or rotating object sync bug

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Hello,
when you rotate object very slowly when using reliable delta comprssion for example:

syncObject.transform.Rotate(new Vector3(0, 1F, 0) * Time.deltaTime);

it will never sync it's rotation.
the problem is that PhotonNetwork.precisionForQuaternionSynchronization is not checking last sended value to current value difference but instead it's checking last frame value to current value difference.

So summarizing value will never sync if we make change lower than PhotonNetwork.precisionForQuaternionSynchronization every frame.

I'm not sure if it is intender or it is bug but i must quickfix it every time i update PUN.
Will it be fixed?