Input on all clients

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Hello,
Currently working on racing game, i want to simulate physics on every client and make error correction latter.
I want that input is made not only to Owner and Server (like example below) but to all clients.
public override void ExecuteCommand(Bolt.Command command, bool resetState) { PlayerCommand cmd = (PlayerCommand)command; if (!resetState) { var result = _motor.SetInput(cmd.Input.Vertical,cmd.Input.Horizontal); }

Can you suggest how can i do this ? Maybe someone can share working bolt vehicle example ?

Thanks !!!