Ball Sync Problem

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Hi all,

currently I am working on a soccer game for two Players. Local multiplayer is working fine and now I like to add online multiplayer.

When I add the Photon View component at the Ball Gameobject it just works when the owner is touching the ball. Then on the other side the movement of the ball is correct. When the other client is touching the ball, the position will always be "reseted".

So how can I realise that the ball is controlles by both players correctly?