Which method use to check if player is in scene.
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I have problem but I dont know how to check if the player is already in scene I use:
void OnPhotonPlayerConnected(PhotonPlayer player)
{
if (PhotonNetwork.otherPlayers.Length >= 1)
{
Debug.Log(player.NickName + "join game, sending Repaint equipment from player ID:" + this.photonView.ownerId);
RePaintEq();
}
}
but is to fast and i got error about PhotonView doesnt exist.
Thanks for help ^^
void OnPhotonPlayerConnected(PhotonPlayer player)
{
if (PhotonNetwork.otherPlayers.Length >= 1)
{
Debug.Log(player.NickName + "join game, sending Repaint equipment from player ID:" + this.photonView.ownerId);
RePaintEq();
}
}
but is to fast and i got error about PhotonView doesnt exist.
Thanks for help ^^
0
Comments
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I find (connectionStateDetailed == ClientState.Joined) it will be usefull ? And how to use it ?0