A synchronization problem

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Hi everyone,

I have developed a multiplayer online scene, and there is a network synchronization problem. Some players join the room while others are playing, and some players get off the line and reconnect.How canI synchronize the attributes of other players in the room to the new players?

For example, there are 3 players in a room, when the fourth player enter the room, the general is how to synchronize what the players have just done before, and how to get the attributes of the 3 players - role objects and information, etc.(Network role objects instantiated using PhotonNetwork.Instantiate)

Please any help would be appreciated! Thanks.

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