Photon Voice with OVRLipSync

I am struggling to make OVRLipSync (https://developer3.oculus.com/downloads/audio/1.0.1-beta/Oculus_OVRLipSync_for_Unity_5/) work with Photon Voice. The way OVRLipSync works is by reading the output of a Unity AudioSource and analysing it to understand which mouth movement a character should display. However when I tell it to read the audio source on which my PhotonVoiceSpeaker outputs the voice, it comes out empty. Any insights?

Comments

  • Anyone? This issue is blocking me so would love an answer if anyone might know what the issue is, thanks!
  • Does it work in projects w/o Photon Voice? There is nothing special about AudioSource which Photon Voice uses for playback. Maybe output level is too low?
    You can check the data passed to AudioSource in PhotonVoiceSpeaker.OnAudioFrame
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