Photon Voice with OVRLipSync
I am struggling to make OVRLipSync (https://developer3.oculus.com/downloads/audio/1.0.1-beta/Oculus_OVRLipSync_for_Unity_5/) work with Photon Voice. The way OVRLipSync works is by reading the output of a Unity AudioSource and analysing it to understand which mouth movement a character should display. However when I tell it to read the audio source on which my PhotonVoiceSpeaker outputs the voice, it comes out empty. Any insights?