Thoughts on how to approach creating a billiards (ball pool) type game

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Hey all,

I have been playing about with PUN and TrueSync trying to get a feel for Photon. I was thinking about how one might create a multiplayer pool game. If TrueSync is deterministic when calculating physics, would this be the better approach to creating a pool based game seeing as there would be a lot of things bouncing around?

As far as I see things, I don't mind if the master client is the one that calculates everything and the remaining clients are updating from this? Is this possible and how might I go about it or could anyone point me to any resources I can read into further.

Thanks in advance,

Michael