Cutting Off New Players

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I'd like to refuse new players from connecting, or even seeing the room as a candidate for JoinRandomRoom etc., after the game launches. I've tried reducing PhotonNetwork.room.maxPlayers to zero, which still doesn't prevent new connections. Proper way?

Thanks.

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @GWP,

    Did you try:
    - Making the room invisible in the lobby: PhotonNetwork.CurrentRoom.IsVisible = false;
    - Closing the room: PhotonNetwork.CurrentRoom.IsOpen = false;

    I do not think this is recommended but your maxPlayers trick is clever but 0 means infinite!
    Try setting maxPlayers to playersCount (I have to check if this sets it locally or send it to server)