Desync of photontransformviews when travelling large distances in short time

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So my game is a multiplayer 2d platformer, but i'm having an issue in that when one character teleports about 1/2-3/4 of a screen away (using a game mechanic), the other players in the game see them in the wrong location until the players move closer together again.

http://puu.sh/tca9B/e448039a88.png these are the settings on my photon components (the playercontroller is just syncing HP etc)

Any idea what I might be able to do to prevent this?