[Solved] Best way to parent objects to the player on network?

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Like the title says. I've tried a few different things to make it so when a player rolls over an object it sticks to them using parenting. However it always has strange discrepancies. Like each player seeing the object incorrectly parented to the other player.

Is there a good way to handle parenting objects and keeping their positions etc. in sync?

Might be a noob question, but I'd love the help.

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  • BraveToadDev
    edited January 2017
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    It was a simpler bug than I had previously thought, message me if you have the same issues