Handle player disconnection

Hi all,

I have a question about PlayerDisconnection. We need to destroy player character when player has been disconnected (dropped by TrueSync after PanicWindow).

When i received the event OnPlayerDisconnection ( int i_PlayerId ), can I destroy the object or it can generate a problem with rollback?

More simple, the question is: the OnPlayerDisconnection is called in the same safe frame on all clients?

If not, how can I handle this?

Thank you!  

Comments

  • Hello @erre,

    The callback is called in a safe frame and you can use a "TrueSyncManager.RemovePlayer" to remove objects linked to a player by TrueSync. Any problems with those feel free to report us.