Syncing Health via PunRPC

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My health syncs very well at the moment just by using onPhotonSerializeView.

However, new players that join don't see the other players updated health.

if I use PunRPC and lets say do

health -= damagetaken;

It does that on x amount of clients and the health of the player gets subtracted x amount of times.
What's the work around?

In addition, if someone's game is on pause and they takes damage/ someone else takes damage, it only registers on the non pause clients.