Matchmaking problem with newer PUN SDK version
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Hello. I have Android game live with PUN SDK version 1.78. Now I updated the SDK to version 1.8. But I cannot seem to have matches made between these two. I am still connecting using the same version in code link this:
Is this normal? What should I do?
PhotonNetwork.ConnectUsingSettings("1.0");
Is this normal? What should I do?
0
Best Answer
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Yes that is expected.
In PUN, the AppVersion is also suffixed with the versionPUN string.protected internal string AppVersion { get { return string.Format("{0}_{1}", PhotonNetwork.gameVersion, PhotonNetwork.versionPUN); } }
The two AppVersion are "1.0_1.78" and "1.0_1.8" which make clients connected to each version invisible to each other.
So either tweak the PUN code or just take this into consideration next time you update PUN.5
Answers
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Yes that is expected.
In PUN, the AppVersion is also suffixed with the versionPUN string.protected internal string AppVersion { get { return string.Format("{0}_{1}", PhotonNetwork.gameVersion, PhotonNetwork.versionPUN); } }
The two AppVersion are "1.0_1.78" and "1.0_1.8" which make clients connected to each version invisible to each other.
So either tweak the PUN code or just take this into consideration next time you update PUN.5